Obsidian Showdown
Prologue Level 1
White Lion
Pick Target
- closest survivor, in field of view
- no target: sniff
- Speed
- 2
- Accuracy
- 2+
- Damage
- 1
The White Lion sniffs the air and ends its turn. Until the end of the next round, all survivors are now threats, despite any effects that say otherwise.
When a level 3+ White Lion performs Sniff, it gains +1 accuracy token.
Survivor 1 Female
Erza
- Hit 7+
- 40% / die
- Wound 5+
- 60% / hit
- Crit 10
- 10% / crit
- weapon
- melee
- stone
Wound odds use Toughness; crit odds need an eligible hit location. Gear effects are excluded.
- Hit 8+
- 30% / die
- Wound 6+
- 50% / hit
- Crit 9+
- 20% / crit
- weapon
- melee
- fist & tooth
Wound odds use Toughness; crit odds need an eligible hit location. Gear effects are excluded.
-
Spend to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that only inflicts a critical wound.
-
Plant your feet as the monster closes in. Stay ready to protect the survivor beside you when the next attack begins.
-
Draw an ally's attention to a gap in the monster's guard. Give them a moment to choose when to step in.
-
Study the monster's posture before committing to an attack. Its next movement may reveal a safer path around it.
Drag or tap to move gear
Drag or tap to move gear
Cannot use fighting arts.
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No entries yet.
Attribute Bonuses
Depart Bonuses
Arrival Bonuses
Next: Age I at 2
Next: Bold at 3
Next: Insight at 3
Affinities
Limits
Other
Restrictions
Survivor 2 Male
Zachary
Foolish Coward of Darkness
- Hit 7+
- 40% / die
- Wound 5+
- 60% / hit
- Crit 10
- 10% / crit
- weapon
- melee
- stone
Wound odds use Toughness; crit odds need an eligible hit location. Gear effects are excluded.
- Hit 8+
- 30% / die
- Wound 6+
- 50% / hit
- Crit 9+
- 20% / crit
- weapon
- melee
- fist & tooth
Wound odds use Toughness; crit odds need an eligible hit location. Gear effects are excluded.
-
Spend to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that only inflicts a critical wound.
Drag or tap to move gear
Drag or tap to move gear
No entries yet.
No entries yet.
Cannot use abilities.
No entries yet.
No entries yet.
No entries yet.
No entries yet.
No entries yet.
No entries yet.
Attribute Bonuses
Depart Bonuses
Arrival Bonuses
Next: Age I at 2
Next: Bold at 3
Next: Insight at 3
Affinities
Limits
Other
Restrictions
Survivor 3 Male
Allister
- Hit 7+
- 40% / die
- Wound 5+
- 60% / hit
- Crit 10
- 10% / crit
- weapon
- melee
- stone
Wound odds use Toughness; crit odds need an eligible hit location. Gear effects are excluded.
- Hit 8+
- 30% / die
- Wound 6+
- 50% / hit
- Crit 9+
- 20% / crit
- weapon
- melee
- fist & tooth
Wound odds use Toughness; crit odds need an eligible hit location. Gear effects are excluded.
-
Spend to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that only inflicts a critical wound.
Cannot use survival actions
Drag or tap to move gear
Drag or tap to move gear
No entries yet.
No entries yet.
No entries yet.
No entries yet.
No entries yet.
No entries yet.
No entries yet.
No entries yet.
Attribute Bonuses
Depart Bonuses
Arrival Bonuses
Next: Age I at 2
Next: Bold at 3
Next: Insight at 3
Affinities
Limits
Other
Restrictions
Survivor 4 Female
Lucy
- Hit 7+
- 40% / die
- Wound 5+
- 60% / hit
- Crit 10
- 10% / crit
- weapon
- melee
- stone
Wound odds use Toughness; crit odds need an eligible hit location. Gear effects are excluded.
- Hit 8+
- 30% / die
- Wound 6+
- 50% / hit
- Crit 9+
- 20% / crit
- weapon
- melee
- fist & tooth
Wound odds use Toughness; crit odds need an eligible hit location. Gear effects are excluded.
-
Spend to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that only inflicts a critical wound.
Drag or tap to move gear
Drag or tap to move gear
No entries yet.
No entries yet.
No entries yet.
No entries yet.
No entries yet.
No entries yet.
No entries yet.
No entries yet.
Attribute Bonuses
Depart Bonuses
Arrival Bonuses
Next: Age I at 2
Next: Bold at 3
Next: Insight at 3