Signal Showdown
Prologue Level 1
White Lion
Pick Target
- closest survivor, in field of view
- no target: sniff
- Speed
- 2
- Accuracy
- 2+
- Damage
- 1
The White Lion sniffs the air and ends its turn. Until the end of the next round, all survivors are now threats, despite any effects that say otherwise.
When a level 3+ White Lion performs Sniff, it gains +1 accuracy token.
Survivor 1 Female
Erza
Insanity & Armor
Combat forecast2d10
- 2+ hits
- 16.0%
- Avg hits
- 0.80
- Avg wounds
- 0.48
Hit 7+ (40.0% per die). Wound 5+ (60.0% per hit).
- weapon
- melee
- stone
Assumes one normal wound roll per hit; excludes location and critical effects.
Combat forecast2d10
- 2+ hits
- 9.0%
- Avg hits
- 0.60
- Avg wounds
- 0.30
Hit 8+ (30.0% per die). Wound 6+ (50.0% per hit).
- weapon
- melee
- fist & tooth
Assumes one normal wound roll per hit; excludes location and critical effects.
-
Spend to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that only inflicts a critical wound.
-
Plant your feet as the monster closes in. Stay ready to protect the survivor beside you when the next attack begins.
-
Draw an ally's attention to a gap in the monster's guard. Give them a moment to choose when to step in.
-
Study the monster's posture before committing to an attack. Its next movement may reveal a safer path around it.
Survival Actions 1 survival
Drag or tap to move gear
Drag or tap to move gear
Cannot use fighting arts.
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Attribute Bonuses
Depart Bonuses
Arrival Bonuses
Next: Age I at 2
Next: Bold at 3
Next: Insight at 3
Affinities
Limits
Other
Restrictions
Survivor 2 Male
Zachary
Foolish Coward of Darkness
Insanity & Armor
Combat forecast2d10
- 2+ hits
- 16.0%
- Avg hits
- 0.80
- Avg wounds
- 0.48
Hit 7+ (40.0% per die). Wound 5+ (60.0% per hit).
- weapon
- melee
- stone
Assumes one normal wound roll per hit; excludes location and critical effects.
Combat forecast2d10
- 2+ hits
- 9.0%
- Avg hits
- 0.60
- Avg wounds
- 0.30
Hit 8+ (30.0% per die). Wound 6+ (50.0% per hit).
- weapon
- melee
- fist & tooth
Assumes one normal wound roll per hit; excludes location and critical effects.
-
Spend to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that only inflicts a critical wound.
Survival Actions 1 survival
Drag or tap to move gear
Drag or tap to move gear
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Cannot use abilities.
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Attribute Bonuses
Depart Bonuses
Arrival Bonuses
Next: Age I at 2
Next: Bold at 3
Next: Insight at 3
Affinities
Limits
Other
Restrictions
Survivor 3 Male
Allister
Insanity & Armor
Combat forecast2d10
- 2+ hits
- 16.0%
- Avg hits
- 0.80
- Avg wounds
- 0.48
Hit 7+ (40.0% per die). Wound 5+ (60.0% per hit).
- weapon
- melee
- stone
Assumes one normal wound roll per hit; excludes location and critical effects.
Combat forecast2d10
- 2+ hits
- 9.0%
- Avg hits
- 0.60
- Avg wounds
- 0.30
Hit 8+ (30.0% per die). Wound 6+ (50.0% per hit).
- weapon
- melee
- fist & tooth
Assumes one normal wound roll per hit; excludes location and critical effects.
-
Spend to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that only inflicts a critical wound.
Survival Actions 1 survival
Cannot use survival actions
Drag or tap to move gear
Drag or tap to move gear
No entries yet.
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Attribute Bonuses
Depart Bonuses
Arrival Bonuses
Next: Age I at 2
Next: Bold at 3
Next: Insight at 3
Affinities
Limits
Other
Restrictions
Survivor 4 Female
Lucy
Insanity & Armor
Combat forecast2d10
- 2+ hits
- 16.0%
- Avg hits
- 0.80
- Avg wounds
- 0.48
Hit 7+ (40.0% per die). Wound 5+ (60.0% per hit).
- weapon
- melee
- stone
Assumes one normal wound roll per hit; excludes location and critical effects.
Combat forecast2d10
- 2+ hits
- 9.0%
- Avg hits
- 0.60
- Avg wounds
- 0.30
Hit 8+ (30.0% per die). Wound 6+ (50.0% per hit).
- weapon
- melee
- fist & tooth
Assumes one normal wound roll per hit; excludes location and critical effects.
-
Spend to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that only inflicts a critical wound.
Survival Actions 1 survival
Drag or tap to move gear
Drag or tap to move gear
No entries yet.
No entries yet.
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No entries yet.
No entries yet.
Attribute Bonuses
Depart Bonuses
Arrival Bonuses
Next: Age I at 2
Next: Bold at 3
Next: Insight at 3